FFXII Ashe Solo Part 88 Ashe vs Mardu Entite
2,607 views · Published 9 March 2009 · 1:30 · Indexed 28 September 2026
Channel: Scotty's HD Gaming Channel! · 2009 · Gaming
Ashe Solo FINAL FANTASY XII Ashe battles Mardu Entite Final Fantasy XII Enemy Mardu Entite Stats Level Evade % 45 2 HP MP 48042 999 Power Defense 66 48 Magic Power Magic Defense 33 52 Japanese 精霊マルト Romaji Seirei Maruto Location(s) Giza Plains, (Toam Hills - during a thunderstorm) Bestiary Location Giza Plains LP Awarded 7 Common Steal Storm Crystal Uncommon Steal Feystone Rare Steal Mardu Halcyon Common Poach None Rare Poach None High Drop Storm Crystal Medium Drop Feystone Low Drop Mardu Halcyon Very Low Drop Ether Resistant to N/A Weak Against Ice Absorbs Thunder Immune to Fire, Earth, Water, Wind, Holy, Dark, Death, Petrify, Doom, Stop, Confuse, Sleep, Disease, Reverse, Slow, Disable, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle Attack(s) N/A Innate abilities Safety, Null Knockback, Resist Guns & Measures, Null VIT, Null Weather & Terrain Effects, Piercing Magic, Spellbreaker, Return Damage, Damage Resist, Half MP Cost If HP 50% - Spellspring, If HP 20% - Magic CT = 0 Additional Info Sage's Monograph Drop: Electrum (5%) Canopic Jar: High Arcana (15%) Page 1: Observations "Tales of the people speak oft of the wrathful gods visiting man with lightning, and the remorseful gods weeping the rain that follows. For this did peasants once light fires, sending smoke up to the heavens in hopes it would cause the eyes of the gods to water, irrigating their crops. Yet these fires did naught but incur once more the gods' wrath, and in a rage, they sent rainless lightning down to blast and scorch those who had offended. It is said these bolts gave birth to the mardu entite." Page 2: The Entite Pact How better to quell the lightning's blind rage, to still the mindless roar of her answering thunder, than by drawing a cold veil of ice around it, cold enough to freeze passion itself? So will the dark clouds part and let shine through a light as brilliant as the sun: the light of electrum. Battle Like the other Entites, its attacks consist of Silencega, Sleepga, and Fear, which reduces one character's MP. Its attack spell is Thundaga. Also, like the other Entites, it is docile, but attacks when provoked or when Magic is used nearby. It should be avoided during the party's first visit to Giza during the wet season, as it is the most powerful Entite offensively.
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