Feckin' around with Unity

892 views · Published 3 January 2017 · 0:29 · Indexed 21 September 2026

Channel: 53xy83457 · 2017 · Gaming

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DAY 1: It appears that physics objects, collisions, etc. are considerably easier to implement in Unity. Then again, I still had to use Flash to draw the sprites in the first place so who can say which is better...

To do- Investigate particle effects so that when Charles here gets hit with an anvil, what you'd expect to happen in one of my games when somebody gets hit with an anvil, happens.

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