Feckin' around with Unity
895 views · Published 3 January 2017 · 0:29 · Indexed 12 November 2026
Channel: 53xy83457 · 2017 · Gaming
DAY 1: It appears that physics objects, collisions, etc. are considerably easier to implement in Unity. Then again, I still had to use Flash to draw the sprites in the first place so who can say which is better... To do- Investigate particle effects so that when Charles here gets hit with an anvil, what you'd expect to happen in one of my games when somebody gets hit with an anvil, happens.
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