⛈️ Limbo - Part 3: Let it Rain \ Guide Walkthrough PS4 Gameplay

1,089 views · Published 30 January 2016 · 15:18 · Indexed 12 November 2026

Channel: ƒ r u 7 7 y · 2016 · Gaming

Watch on YouTube

Rain Machine is the 17th chapter of LIMBO. It is preceeded by the previous chapter, The Parasite, and it is followed by the succeeding chapter, In the Flooding Chambers.

Walkthrough
You can see a wheel that can power a building in the background alone. However, it is unoccupied. You should head to the right to find an animal hiding in a cove. To lure it out, you have to jump on a nearby platform so that the mushrooms drop something onto the ground. When an animal eats the food, land to its right and chase it towards the wheel.

Next, you have to power the generator by pulling the lever, and then the animal will run. Later on, to the right, you will see a small pit that needs to be filled with water. You have to pull the log in the pit towards the middle, then climb back out, and grab the chain to fill the pit. Finally, jump across it before the water drainage, then proceed to the large pipe.

In the Flooding Chambers is the 18th chapter of LIMBO. It is preceeded by the previous chapter, Rain Machine, and it is followed by the succeeding chapter, Worm's Command.

Walkthrough
Before you pull the lever, you have to make the crate slide under the trap door, then climb up and open the trap door. Next, pull the lever to start the water flow, and stand on the crate.

After that, you have to jump to the ladder and climb, then run to the cracked crate, and pull it. You should stand on it, and then jump to the next platform before the crate starts to sink.

At this point, there is a checkpoint in the middle of this chapter.

The next thing you should do is run forward, and then jump to the middle platform as you slide down. Open the trap door so that the ball can escape, and then quickly close it as soon as it pops up. Next, you should push the ball to the right, and then quickly climb to the top. Finally, stand on the wooden platform, and move forward to proceed to the next chapter.

Worm's Command is the 19th chapter of LIMBO. It is preceeded by the previous chapter, In the Flooding Chambers, and it is followed by the succeeding chapter, Rooftops.

Walkthrough
As you move forward, you will see a beam light from the sky, and then a brain parasite. The first thing you should do is pull the box to the left, and then walk under the parasite to have it attach. You turn left and need to climb the box to jump onto the platform. You turn right when you reach the brighter area.

When you head towards the ladder, you will cease sideways movement until you jump off. However, you can climb up and down. You should jump to the right ladder, then climb to the bottom. Next, jump across the pipes, until you reach another bright area, which turns you left. However, the pipes can collapse, causing the water to rise.

When you reach the ladder, you have to climb quickly, and then jump to the next one. You should reach the light, and turn back to the right, and still be able to reach the ladder before the water covers the platform.

Finally, wait at the top of the right ladder. The pipe from below will eventually float up, hence making you gain the ability to cross over, and the removal of the parasite. Climb to the next ladder to proceed to the next chapter.


NO COMMENTARY GAMEPLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY

https://www.youtube.com/@fru77y

More from this channel