Combat Arms: Exploring The Arsenal Chapter 21 | The K7
2,070 views · Published 9 March 2012 · 17:33 · Indexed 3 October 2026
One of the K series of guns that includes the K2, the K1A, and the K3, the K7 submachine gun is quite a unique SMG that is so easily accessible. Deadly in the hands of a CQC-minded player, exact opposite for a polar opposite player. Rank Unlocked: Private First Class Cost: 850 GP / Day (+50 GP due to integrated silencer) Damage: 30 Portability: 80 Rate of Fire: 90 Accuracy: 62 Recoil: 67 Recoil Spread: Huge, expands extremely rapidly Recoil Kickback: Very High due to high ROF Recoil Controlability: Very Difficult Tapfire Ability: Possible but not practical Sprint Drawback: Moderately Fast Draw Speed: Moderate Center Speed: Fast Reload Speed: Fast Fire Modes: Full Auto Only Luck: High Ammo Capacity: Standard 30 Rounds in Magazine, 90 in Reserve Key Physical Characteristics: Vertical magazine, big, bulky integrated silencer as big as the barrel/receiver itself Muzzle Noise: A very rapid, fast-forwarded version of the silencer sound the SOPMOD or the FAMAS G2 makes Attachment Options: Sights and Magazine modifications only (comes with integrated silencer) Fireteam Worthy? No Quarantine Worthy? Yes, especially for freerunning Frank Personal Opinions: An extremely fun weapon if you know you can dominate at CQC ranges. Otherwise, it's very frustrating using this gun for what it isn't intended for. A combination of high recoil and high Rate of Fire makes the K7 an extremely unstable weapon to handle; however, the recoil IS controllable with enough practice. One thing you should note as well is that the K7, full-auto while scoped in with an ITECH, is surprisingly manageable and not too bad in bursts of 7~8 bullets. Final Rating: 46% CQC: 93% MRC: 40% LRC: 5% Thanks for watching! IGN: AzN3AlK0 KDR: 1.49 Rank: Colonel III Clan: ToTheIdiotMobile (TTIM) Map: Oil Rig Mode: Elimination 100/140 Kills Weapon: K7 Gear: NX Speed Gear
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