Singularity - Small/Tall - Age/Renew
568 views · Published 9 August 2010 · 0:13 · Indexed 7 October 2026
Channel: Raven Software · 2010 · Gaming
From the beginning of Singularity's development, being able to use the T.M.D. to age items, enemies, and major game events needed to be as memorable and dramatic as possible. An early decision was made to have as many of the age-able events happen in game rather than in cinematics, and to have world objects age-able in a dynamic fashion.
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