Source SDK 2013 Collision Problems
505 views · Published 10 August 2014 · 0:44 · Indexed 19 October 2026
Channel: wareya · 2014 · Gaming
Source SDK 2013 compiles with no errors and exhibits this stuttering collision behavior on any map on northeast rotated walls that are as or more more east-angled than north-angled, even valid on-grid brush geometry. http://puu.sh/aMgTO/a188991037.jpg It appears that the client is getting stuck when the server isn't, causing the stuttering. Increasing updaterate dramatically improves the behavior, but it persists. The same behavior happens on east and south walls if I run into them for long enough. Before running into them for long enough, I'm 0.03 HU away, but aftewards my position is flush with the wall. This implies that either 1) the server and client are comparing differently; or 2) the engine's equivalent of move_contact isn't working properly. If anybody knows how to fix this problem please contact me ASAP.