Let's Play Neverwinter Nights 111: Luskan's Forgotten Evil

3,798 views · Published 12 December 2015 · 19:49 · Indexed 26 October 2026

Channel: Kikoskia · 2015 · Gaming

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Cities in D&D settings tend to have at least one ancient evil that's either hidden itself secretly among the populace while it slowly gains power or locked away behind magical wards and guarded by powerful champions to prevent it's release upon the populace. I can't think of one city in any campaign I've played in where one of the two isn't true.

Why people decide they want to live in a particular city when the latter is true is something that only they can answer; perhaps the rent there is really low to compensate or it has the finest taverns in the kingdom. Perhaps they just like living in a place where at any moment a horrible eldritch abomination could rise up from the depths and wreck deadly havoc on the city and the surrounding area. We may never know what makes them decide that's an acceptable risk when moving into a city.

What we CAN do is try and defeat the ancient evil so that it won't rise up and kill everyone. It's what adventurers do after all.

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