Combat Arms: The H&K MP7 Review | Exploring The Arsenal Chapter 55: The MP7 Family Episode 1

3,261 views · Published 22 August 2012 · 19:19 · Indexed 26 October 2026

Channel: 2hu · 2012 · Gaming

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From now on, for the ETA series, I will be using custom thumbnails - they're nothing special since I don't even have any photo editing software, but it spices up the series a little bit.

The H&K MP7, by now a famed SMG across FPS titles, is no exception in Combat Arms. Known well for its consistent damage profile and overall low recoil, the MP7 is a lethal SMG that you wouldn't wanna cross twice if you can help it.

Rank Unlocked: Command Sergeant Major III
Cost: 1200 GP / Day, 5880 GP / Week
Damage: 34
Damage Dropoff: Consistent over effective range, but has standard SMG range
Portability: 85
Rate of Fire: 87
Accuracy: 70
Recoil: 65
Recoil Spread: Tight
Recoil Kickback: Extremely Low Vertical kickback, but heavy side-to-side recoil
Recoil Controlability: Overall Very Easy, but side-to-side recoil may throw off your aim
Tapfire Ability: Easy, but going full auto would be better
Sprint Drawback: Slow for SMGs
Draw Speed: Moderate
Center Speed: Fast
Reload Speed: Fast
Fire Modes: Full Auto Only
Luck: Very High
Ammo Capacity: Standard 30 Rounds per Magazine, 90 in Reserve
Key Physical Characteristics: Looks almost like a machine pistol
Muzzle Noise: Very Low frequency grating noise
Attachment Options: All Available
Customizations: Trigger (Rate of Fire) Only
Customizations Effects: Minimal but still helpful somewhat
Fireteam Worthy? Not really
Quarantine Worthy? Yes
Frank Personal Opinions: This was originally one of my favorite SMGs back in the day, especially around the time when it was initially released a few years ago, and it still kicks major ass even today. Definitely check it out.
Final Rating: 57%
CQC: 93%
MRC: 70%
LRC: 8%

Thanks for watching!

IGN: AzN3AlK0
KDR: 1.55
Rank: Lieutenant General (3 Star)
Clan: All We Do Is Win

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