Combat Arms: The H&K MP7 Review | Exploring The Arsenal Chapter 55: The MP7 Family Episode 1
3,261 views · Published 22 August 2012 · 19:19 · Indexed 26 October 2026
From now on, for the ETA series, I will be using custom thumbnails - they're nothing special since I don't even have any photo editing software, but it spices up the series a little bit. The H&K MP7, by now a famed SMG across FPS titles, is no exception in Combat Arms. Known well for its consistent damage profile and overall low recoil, the MP7 is a lethal SMG that you wouldn't wanna cross twice if you can help it. Rank Unlocked: Command Sergeant Major III Cost: 1200 GP / Day, 5880 GP / Week Damage: 34 Damage Dropoff: Consistent over effective range, but has standard SMG range Portability: 85 Rate of Fire: 87 Accuracy: 70 Recoil: 65 Recoil Spread: Tight Recoil Kickback: Extremely Low Vertical kickback, but heavy side-to-side recoil Recoil Controlability: Overall Very Easy, but side-to-side recoil may throw off your aim Tapfire Ability: Easy, but going full auto would be better Sprint Drawback: Slow for SMGs Draw Speed: Moderate Center Speed: Fast Reload Speed: Fast Fire Modes: Full Auto Only Luck: Very High Ammo Capacity: Standard 30 Rounds per Magazine, 90 in Reserve Key Physical Characteristics: Looks almost like a machine pistol Muzzle Noise: Very Low frequency grating noise Attachment Options: All Available Customizations: Trigger (Rate of Fire) Only Customizations Effects: Minimal but still helpful somewhat Fireteam Worthy? Not really Quarantine Worthy? Yes Frank Personal Opinions: This was originally one of my favorite SMGs back in the day, especially around the time when it was initially released a few years ago, and it still kicks major ass even today. Definitely check it out. Final Rating: 57% CQC: 93% MRC: 70% LRC: 8% Thanks for watching! IGN: AzN3AlK0 KDR: 1.55 Rank: Lieutenant General (3 Star) Clan: All We Do Is Win
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