Realism Overhaul in KSP Beta 26 - Twin Bonanza 'Station'

1,413 views · Published 9 June 2015 · 29:58 · Indexed 4 November 2026

Channel: Raiz Space · 2015 · Gaming

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The contract selection is a bit dismal, so I pick up one that seems easy enough: put a station in any solar orbit. Trouble is, the only practical way I have to contain twelve kerbals is to use two Beechcraft Bonanza fuselages . . . .

Series playlist: https://www.youtube.com/playlist?list=PL3_9DyRP49hDOsBomM1y-E9Ul75kue0wA

Mods Installed: Toolbar, AJE, Better Buoyancy, Bobcat's Soviet Engines, Community Tech Tree, CrossFeed Enabler, Custom Biomes, DDS Loader, Deadly Reentry, Engine Group Controller, Environmental Visual Enhancements, FASA (Apollo Only), Ferram Aerospace Research, Fusebox, RasterPropMonitor, Kerbal Joint Reinforcement, MechJeb 2, ModuleRCSFX, Procedural Dynamics, Procedural Fairings, Procedural Parts, RealChutes, RealFuels, Realism Overhaul, RealSolarSystem, RemoteTech, RP-0, SmokeScreen, Lack's SXT, TechManager, TAC Life Support, TweakScale, Ven's Stock Revamp, Precise Node, Kerbal Alarm Clock, Transfer Window Planner, kOS

Thanks to SQUAD for making this marvelous game, which you can get at http://buy.kerbalspaceprogram.com/aff_c?offer_id=2&aff_id=1118. Also thanks to all the other KSP players on YouTube and Twitch who gave me the inspiration to do these videos in the first place.

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