Metal Gear Solid: Source - NPC View Cone Test
562 views · Published 19 August 2015 · 1:09 · Indexed 10 October 2026
Channel: darkveil · 2015 · Gaming
For the MGS:S Mod, I have had to come up with a way of limiting the NPC view range, and also to effect the squad, as well as getting the NPC's to return to their spot or path, after the alert phase has ended. There is probably a better way to do this with code, but code is not my strong point, and I had fun trying to work a way around this in hammer. I am still working on the mod, its just something I'm doing in my spare time not working or playing games.