Making a Character Controller, Part 27: Enhanced Controller Activation

901 views · Published 30 January 2017 · 12:54 · Indexed 23 September 2026

Channel: Board To Bits Games · 2017 · Science & Technology

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Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

Let's go a step beyond switching controllers and turning cameras on and off. In this video, we look at a couple approaches to adding more functionality to our Activate and Deactivate methods, both by modifying the base controller methods and by overriding methods for specific controllers.

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