Making a Character Controller, Part 27: Enhanced Controller Activation
901 views · Published 30 January 2017 · 12:54 · Indexed 20 October 2026
Channel: Board To Bits Games · 2017 · Science & Technology
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#. Let's go a step beyond switching controllers and turning cameras on and off. In this video, we look at a couple approaches to adding more functionality to our Activate and Deactivate methods, both by modifying the base controller methods and by overriding methods for specific controllers. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
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