Arbitrary Pokédex code execution with ₽ (hex:F9) (Pokémon Yellow)
3,404 views · Published 26 April 2017 · 10:14 · Indexed 8 November 2026
Channel: Evie (ChickasaurusGL) 🌺 · 2017 · Gaming
A good number of glitch Pokémon in Generation I take their Pokédex data (including category, height, weight and text) from writable memory. This means contrary to what some may expect their actual Pokédex data may vary. It turns out the Pokédex entry of glitch Pokémon ₽ (hex:F9) in Yellow is sourced from F403 (Echo RAM for D403) which can be manipulated by moving specific items to item 116 in the expanded items pack. This allows for a custom category, height and/or weight (such as having the category as the "HAX" Pokémon) and through using the 08 text code character five bytes after the first 50 in the category name, arbitrary code execution. Unfortunately the difficulty of setting up Rival LOL glitch to catch hex:F9 makes this method largely redundant over ws m glitch item (hex:63) arbitrary code execution, but it can be used as an alternative method using it to set up ws m by installing a payload to item 3 (C3 21 D3), and this bypasses having to get specific Pokémon for ws m such as a Tangela with 233 HP. These are the execution points: http://forums.glitchcity.info/index.php?topic=7930.0 Red and Blue: BF: 9183 C0: 8B88 C6: 8F50 C7: 9180 C8: 8D84 CE: 8F50 CF: 888E D0: 8E92 D2: 888F D6: B417* D8: 8550 D9: 8880 DA: 9891 DC: AA00* E0: 8893 E1: 988D E2: 817F E3: 9188 E9: 8150 EA: 8B80 EE: CB17* EF: 8350 F1: 8891 F2: 8B8B F8: 8487 F9: 8C91 FA: 9388 FB: 9182 FC: 8180 FE: C203* Yellow: 00: 9288 BF: 8492 C0: 8384 C2: 9604 C6: 8492 C7: 8384 CD: 8492 CE: 8384 D0: A207/FREEZE D4: 888B D5: 8099 D6: 8391 D8: BE00 DC: 8B85 DD: 8C80 E1: 8417 E3: 8550 E4: 808B E5: 848C E7: D007 EB: 8893 EC: 988D ED: 9493 EE: 9391 EF: 848B F1: C808 F5: 9493 F6: 9391 F7: 848B F9: F403 (!!) FD: 8792 FE: 8B84 FF: 858B
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