DRAGONS RULE WITH FIRE FIST; CLASH OF CLANS
953 views · Published 5 June 2018 · 12:27 · Indexed 8 November 2026
Channel: CLERICDRAGOON GAMING · 2018 · Gaming
I first came across the so called FireFist attack at the Old Rivals clan from Germany, where I also met the two inventors of the attack, Therin and Elduin. If you don´t know the clan, definitely check them out. It is a very powerful and flexible strategy for those of you who like it a bit more fancy. It´s kind of similar to the Grundinator as it features a heavy pekka-healer-ks, but the valks are exchanged for an even greater funnel. It usually starts with a queenwalk on one side of your pekka entry, so that the queen can walk parallel to killsquad and support it later from the outside. On the other side of the funnel you have a lot of options to go for, for example you can use a golem and 8 wizards, if your wizes can reach enough first layer buildings or if you can abuse some kind of deadzone that is protected by a lot of outside defenses. Another very strong option is to use 2-3 dragons, if there are not to many air-targeting defenses and no airdefenses. If you need to take out an airdefense ore some archer towers that would snipe your healers from the side, you can add a rage and a few loons to target them quickly and create an even better funnel. You can really use anything as long as it it fits the base and doesn´t take up to much space, but taking out the first defense layer for the funnel should normaly be your goal. For the main killsquad you should just drop your 2 remaining pekkas, 3 healers, your king and your bowler-cc in the middle of your giant funnel. The strength of the main killsquad is that there is no need to use jumps, because the pekkas and the king just beat through the walls like they are none-existent. You just need to keep them raged up and the bowlers will tear the middle apart while the healers keep everything alive. For the cc-kill, you can use your queenwalk, your dragons, or you can just poison everything down while your ks is tanking the middle or ignore it, if it´s a hound. You should avoid bases where you can´t queenwalk any airdefenses, or where the airdefenses can neither be targeted from the outside with your funnel or by your bowlers in the core, than they will snipe your healers. Big xbow compartments are also not optimal, because your ks will often split up and your bowlers will be sniped, if your pekkas walk to far forwards. You can counteract that by entering larger compartments very early with your ks. For cleanup you can keep some archers or wizards. If it it´s really worth it, you can use a few loons or hogs to take out key defenses which are being tanked by the ks. All in all it´s a very forgiving strategy and even if all goes wrong, a healerswitch will often save the day.