Games as Lit. 101 - The Collection Structure
3,436 views · Published 18 May 2015 · 8:53 · Indexed 28 October 2026
Channel: Games As Literature · 2015 · Gaming
How did early video games get around the need for complexity in storytelling, and why are their methods still so common? Let's take a look at a narrative shortcut often employed by video games. Enjoy the series? Support it on Patreon! http://www.patreon.com/gamesaslit101 ---------------- Music: Arcade Academy, by Pixel Head - https://soundcloud.com/pixel-head/arcade-acadmey Art: Jimi Bonogofsky-Gronseth - [email protected] Game Footage: www.longplays.org Website: www.gamesasliterature.com Facebook: https://www.facebook.com/gamesasliterature If you want to know which games we'll be talking about in the future, take a look at the episode schedule: http://gamesasliterature.com/?page_id=58 If you're inexperienced with video games and don't know some of the terminology in these videos, check out our Gamer's Glossary: http://gamesasliterature.com/?page_id=56
More from this channel
-
8:09
Games as Lit. 101 - Counterpoint: You Can't "Win" Art
-
10:45
Games as Lit. 101 - Counterpoint: Games as Museums
-
2:14:13
Games as Lit. Streaming: Banjo-Kazooie Pt. 2
-
9:05
Games as Lit. 101 - Preserving Our History
-
3:16:00
Games as Lit. Streaming - Black Mesa (Part 1)
-
3:04:38
Games as Lit. Streaming - How To Survive
-
10:24
Games as Lit. 101 - Faithfulness in the Final Fantasy VII Remake
-
2:39:36
Games as Lit. Streaming - Socrates Jones: Pro Philosopher