Photogrammetry based 3d objects: From Meshroom to NoLimits 2
1,124 views · Published 2 September 2018 · 2:22 · Indexed 4 October 2026
Channel: bestdani · 2018 · Science & Technology
I tested the photogrammetry tool Meshroom (https://alicevision.github.io/#meshroom) and also a workflow to create game engine ready objects out of the scans. In this case they are present in NoLimits 2 Roller Coaster Simulator. I used instant meshes (https://github.com/wjakob/instant-meshes) for automatically remeshing for better usage in blender (https://www.blender.org/) where I created a new UV map and baked the photogrammetry textures together with ambient occlusion and normal maps onto the remeshed low polygon version.