16-CD. (Native 60 FPS GBA) Avocado Song - Doodle Woods - Wario Land 4
311 views · Published 9 October 2016 · 1:31 · Indexed 20 September 2026
Channel: WhiteKhakis · 2016 · Gaming
Avocados, eh? I guess this song is gonna be rich and a little nutty? Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR46mNy0FSV6uTWoYGG1_dyWh More 60 FPS GBA Videos: https://www.youtube.com/user/WhiteKhakis/playlists?view=50&shelf_id=9&sort=dd Hiya, folks! The videos in this GBA series are captured from an actual Nintendo DS system in a Pixel-Perfect resolution and at 60 frames per second for superior quality and motion! I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time! Enjoy! - - - - We've got a percussive one this time! Makes for a change. Seems the crowd likes it too! It's also a bit of an expansion on the little drumbeat that accompanies the Item Shop Guy when he assists you in a boss battle. I haven't shown any videos of that yet, but I'll have a montage put up as an extra later! - - - - Some additional notes for those technically inclined: The DS essentially has a GBA built-in and plays it exactly the same as a GBA system would. I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time (in a lossless format)! The original resolution of a GBA game is 240 x 160, so one problem to overcome was how to "blow up" the image without hurting it... because Youtube requires videos to be in 1080p or 720p to played back at 60fps and the GBA IS 60fps capable! Well, to maintain the pixel art that most GBA games use, we can use a very simple resizing algorithm, "nearest neighbor", that essentially multiplies the "pixels" in a proper ratio to keep everything looking the same... but bigger! This can only be done by integer values, whole numbers, not fractions. So, the video can be blown up EXACTLY 2 times, or 3 times, or 4 times, and so on! The GBA does not fit exactly into a 1080p (or 720p) space which is why you will see some black area, but this ensures the proper size is maintained and that Youtube will accept it. If you use a fractional resize value to make it exactly 1080 pixels tall, you will get some graphical anomalies like, an eye being larger than the other, or a line being longer than it was originally, text being misshapen, and so on. So no cheating! If you use a resize filter that softens the image a bit, you can resize to pretty much any size you want, but this hurts old-school pixel art! (It looks blurry!) Conversely, using the "Nearest Neigbor" algorithm on NON-Pixelated material will make that look worse, too! There's no one-size fits all! The GBA is natively progressive so there's no need to deinterlace, kinda like modern HD consoles! Neat! Enjoy the crystal-clarity!
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