5. (60 FPS Genesis) The End of Red Skull - (2P) Captain America and The Avengers
392 views · Published 16 January 2015 · 13:09 · Indexed 14 November 2026
Channel: WhiteKhakis · 2015 · Gaming
Please pick the 720p60 or 1080p60 resolutions to play back in 60 frames per second. (Internet Explorer, surprisingly, appears to be the best browser for playback.) Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR4423OakXOU0p81aF2gzB9Kb NOW we get to do some more of that amazing shooting action! IN SPACE! (OOooOoo~!) And look! The Giant Laser Cannon! We must destroy it! Now! ...and it's gone. Wow. Don't worry there's more! We attack some more villains I forget the name of, a bunch of those robo-rifle guys (the hardest enemy in the game!), and then... Red Skull! Who knows the karate~! Surprisingly to all, he transforms into an epic boss of finalization! Which has an incredibly horrible weakness of having NO INVINCIBILITY PERIOD BETWEEN HITS which makes him one of the weakest bosses in the game. Wowee~! We saved the everything guys! Good job! See you all next time when you hear the cry~: Avengers... Assemble~!!! -------- Hey, there! This is a series that'll be featuring the Sega Genesis at 60 frames per second! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!) ---- What happens when you take an Arcade Beat-em-up and pare it down by exactly 50% in quality to port it to the Sega Genesis? Captain America and The Avengers, is what! The animations are so very basic, the framerate HALVED, and the voice clips sound like somebody talking through a wartime radio! But, therein lies its charm! You'll remember how doofy Ultron's exchange is, you'll remember the way you can defeat any enemy with a jump kick, you'll remember how totally wonktastic this thing is! ...or maybe not~ It's a pretty basic game, really. They did do their best to make it as close to the arcade in gameplay as possible, though, so I applaud them that! Yes, this game appears to run at 30 fps. Since it's difficult to determine if any sections are in 60 fps or not, I still uploaded it in 60 fps and will title it as such. And yeah, you can beat any boss by dropkicking them, pausing a moment to wait for the invincibility to pass, then doing so again. We beat many a boss this way. I think some never managed to get their attacks off! In the end, this is a fairly OK beat-em-up to play in on a rainy day when you are in a "blahrgy" mood. That's how I peg it! ...It's also a shoot-em-up at times, too. For some reason. ----- Some additional notes for those technically inclined: This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here: http://retro-sanctuary.com/comparisons%20-%20differing.html Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video. There are a couple things to note about the quality of the video, however. Sega Genesis has a very dirty video signal that often "breaks" attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting. Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create crisp video. That is a significant amount of video processing to the image, so I want to note that here as well.
More from this channel
-
3:32
Metal Slug - Mission 4 (Wii)
-
0:20
Wario Ware: Smooth Moves - Forms - The Sketch Artist
-
0:18
Wario Ware: Smooth Moves - Forms - The Janitor
-
0:18
Wario Ware: Smooth Moves - Forms - The Thumb Wrestler
-
0:19
Wario Ware: Smooth Moves - Forms - The Discard
-
0:14
Super Swing Golf - Hole in One
-
0:47
*OLD* - Burnout 2 - Big Crash (2) *OLD*
-
0:44
*OLD* - Burnout 2 -Glitchy Hot Rod Crash *OLD*