Wario Land: Super Mario Land 3 - Rice Beach - Part 3/3

1,171 views · Published 25 January 2011 · 8:16 · Indexed 4 November 2026

Channel: MrGamingZone · 2011 · Gaming

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Rice Beach's fifth course starts out simply enough: Wario must jump over a barrel and battle a Gaugau to get to the next room, where things get more complicated. Much like the final room in Course No. 4, Wario must avoid a Pouncer that tries to pummel him. However, Wario must also avoid three more Pouncers (with various other obstacles below them) and three Pirate Gooms to get to the next door. The second Pouncer in the room has breakable bricks beneath it that Wario must break to sneak below the monster. The third has coins that Wario should probably avoid if he wants to live, and the fourth has a coin-covered conveyor belt that creates further complications for the antihero. When he finally progresses to the next room, Wario has to bypass electrocution by fleeing two round, spiked electrical creatures. Once the thief makes it past, he can save his progress with a 10-Gold coin.
Wario preparing to fight the sneaky Toge Bro.

When Wario passes into the next room, he is immediately assaulted by a Penkoon. By jumping over various ledges and half-broken bricks, he must defeat the four monsters to reach another door that leads to a small room with a single switch. Tripping the switch makes the unbreakable blocks above some Face Blocks disappear, letting Wario hit the Face blocks and collect the Hearts inside. When he's ready, Wario may jump over a large ledge, fight yet another Penkoon, and enter the final room.

Since Course No. 5 is the final (non-secret) level of Rice Beach, the final room naturally contains the world's boss -- Toge Bro. The battle takes place in a large, sandy cave. The sand works to Toge Bro.'s advantage, since the boss burrows beneath the sand to attack Wario. Wario must avoid the boss's attacks and finally launch a side-tackle when the bro is standing. If Wario has the Bull Pot, he can also jump to hit Toge Bro.'s underside while it attempts an air attack. Three hits takes the formidable foe out entirely; a rain of coins is Wario's reward for defeating the boss. When Toge Bro. is gone, Wario can progress to Mt. Teapot. 

Course 6 is a hidden course that is only accessible by reaching the secret exit in Course 3. There are no enemies in this level that can harm Wario; instead, crabs can be bumped upwards from the sand with a Ground Pound. These crabs hold a coin that is worth ten regular gold coins. Wario must body slam the crabs to get their coins. Doing so will make the crab lose grip on it's ten gold coin and knock another one out of it, netting Wario eleven coins. At the end of the level, Wario must give up ten of his coins to go through the exit.

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