Trials Boss Guide - Halls of Fabrication - Assembly General
4,211 views · Published 30 June 2018 · 24:09 · Indexed 23 October 2026
Channel: t3hasiangod · 2018 · Gaming
In this video, we'll be explaining the mechanics and strategies used to fight the Assembly General. Trench Phase: * One ranged DPS should go up to the left platform to draw the blade arm. They can step forward, get it to attack, and then step back to avoid taking damage. * The ranged DPS should go to the right platform with the Off-Tank and a healer. The DPS and healer can stay on the corner of the platform to avoid damage while the Off-Tank draw the flame arm attention. * The melee DPS will be in the "trench", making sure to block the stomp from the foot. The healer can be either with the stack and block or behind them and kite the "traps" the AG spawns. * Main tank will keep AG taunted and keep their back parallel with the back wall. * The AG will spawn Fascimiles under 75 percent health. They will spawn on two timers. The first one is a normal timer with no special mechanics. The second one is a timer that starts when someone dies. When someone dies, a Fascimile spawns and restarts the timer. "Arms" Phase: * The left arm is destroyed at 90, 70, 50, and 30 percent health. At this point, the left platform will see a lot of AoEs. The ranged DPS on the left platform will move to the right platform. Two adds will spawn. The Off-Tank will taunt these adds and bring them to the right platform. The right platform will kill the adds while the melee DPS bring the AG down to the next threshold. * The right arm falls off at 87, 67, 47, and 27 percent health. The same thing happens here with two adds spawning. At this point, the melee DPS will go up to the right platform to help kill adds. When all adds are dead, then everyone can move to the trench and move to the next phase. Terminal Phase: * You will split into 2 groups. One tank and one healer will be with each group. Two ranged DPS and two melee DPS will be with each group. The first group (stay group) will stay where the boss was and kill that terminal; watch the video to see the formation. The second group will move to the right at 85 percent, across at 65 percent, and right at 45 percent. Execute: * At 25 percent health, you go into execute. At this point, see the video for the right formation. Two DPS will be at the ends of each track right up against the boss. The tanks and healers will be opposite each other on the corners. You have 60 seconds of no bonus damage from the boss. After 60 seconds, he will gain a boost to damage for 15 seconds and every 15 seconds afterward.