So Many BABIES! | Banished | Episode 8

194 views · Published 30 July 2017 · 15:29 · Indexed 21 October 2026

Channel: JaWoodle · 2017 · Gaming

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The Jeffreys have done it! They have banged their way to a thriving town!

Bang Pad is out of the woods for the initial few days of settlement.
We have a trader, we have houses, we have babies!

Now the only hard part is trying to keep everyone alive.

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In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

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Title music: Dance Distinction - Sebastien Greenberg

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