TTT2:Xiao/Dra wall TA combo sample
1,910 views · Published 20 March 2013 · 1:23 · Indexed 5 October 2026
The opponent can't perform Ukemi(which is usually possible during TA) when slammed down after the partner character has gone out of the view. [Note] In Practice mode CPU character actually does not perform tech roll when slammed down during TA, even if it's set to "side quick roll(tech roll) right/left." But if set to "wake-up mid/low kick" it does tech roll during TA. So if the TA state is not over it does perform tech roll, and if over it doesn't and does mid/low kick. Dragunov's 4,4 for TA is a very nice move for this kind of combos, not only because it gives the main character an amount of advantage frames, but he himself goes back to standby state really quickly. That means, TA state ends up in relatively short time, and after that the slamming down tactics becomes valid again. Be careful not to hit the slamming attack too fast for TA state might be not over yet. And also, don't be too late cause you've got a ground hit(60%hit) which of course is tech roll possible. TA後の叩きつけコンボ例。 パートナーが引っ込むのが早い技をTAに使う必要あり。ドラグノフのRKRKは優秀。 パートナーが待機状態に戻った後に叩きつけ技が当たるようタイミングを調節する。 パートナーが引っ込む前に当たると受け身可能。遅すぎると補正切りヒットになり通常受け身可能。