Rocky Road: How Good Communication Can Save a Bad Launch
708 views · Published 6 April 2017 · 23:36 · Indexed 28 September 2026
Josh Bishop (Brightrock Games) discusses the disastrous launch of dungeon keep ‘em up War for the Overworld, and how they managed to save the game through communication and content updates.
More from this channel
-
5:22
How to Break Out of Prison with The Escapists - EGX 2014
-
4:36
Hearthstone - Tips and Tactics - The Virgin Media Gaming Hexathlon
-
35:58
Mike Bithell Discusses How He Makes Hit Indie Games - EGX 2015 Developer Session
-
56:44
Special Edition of the Eurogamer Podcast Live from EGX 2015
-
31:44
Battlezone on PlayStation VR
-
29:37
How 65daysofstatic created the No Man's Sky soundtrack
-
38:45
What's new for Cities: Skylines with Rock, Paper, Shotgun
-
3:19
Kingdom Hearts 3 - Playable at #EGX2018