Zelda 2 - House glitch + out of bounds battle

662 views · Published 12 June 2016 · 1:18 · Indexed 2 October 2026

Channel: Adrastia · 2016 · Gaming

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A continuation of what is going on in this video: https://youtu.be/DvhgXoPLiDc

Only this time it's what happens inside a house as opposed to a palace. Only houses that scroll seem to have this issue. So it's pretty much the wise men and knight's houses that you can do this in. 

Codes used
Map code: AAOETYZA
Moon jump (optional): AAUOLIAL
Infinite magic (optional): SXNASSSE

Like before, just enter glitch town and walk into the house with the open door until it disappears and the graphics become corrupted. This glitches the palaces and houses with scrolling interiors as well as caves.  A few battle zone tiles may be corrupted too. Walking west after entering a new area in town corrupts the graphics in a similar fashion to corrupted glitch town. Unfortunately I forgot to show that here. If I don't feel it's too redundant I might make a separate video. But honestly, I think it's pointless since it just corrupts like glitch town and we've already seen that. Why bother when there's a much more fun glitch to try later?

I used Mido as an example but it will work with the other towns too.

As you can see, the wise man does not appear inside the basement. And while the boundaries are the same the walls don't appear that way.

As a bonus, here's an out of bounds battle. If you stand on a tile that makes enemies appear (like anywhere that isn't a road) then go onto mountains/ocean and engage a battle you will be taken to the cemetery battle screen. Depending on where you engage this battle you may be wrong warped elsewhere when you exit the screen. Here it warped me into the mountains southwest of Saria.

I changed the graphic setup to RGB. because it looked brighter. That's why the colors are slightly different. It's less dull. I think it shows up better. Why didn't I realise this sooner?

Codes courtesy of Tony Hedstrom at http://www.angelfire.com/games2/codehut/

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