Ghostbusters: The Video Game - Hotel Sedgewick - Rough Descent

405 views · Published 15 March 2016 · 0:50 · Indexed 8 November 2026

Channel: Ross Mahon · 2016 · Gaming

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A brief checkpoint that starts you off at the lobby. Capture two of the bellhop ghosts (after scanning them) and drive off Slimer and the other two ghosts by whittling down Slimer's lifebar to about one-third.

Ghostbusters: The Video Game is a 2009 action-adventure game based on the Ghostbusters media franchise. Terminal Reality developed the Windows, PlayStation 3, and Xbox 360 versions, while Red Fly Studio developed the PlayStation 2, PlayStation Portable, and Wii versions, and Zen Studios developed the Nintendo DS version. The game was released after several delays in development and multiple publisher changes.[8] In North America, all versions of the game were published by Atari,[2][9] while publishing in Europe for the PlayStation 2, PlayStation Portable and PlayStation 3 versions was handled by Sony Computer Entertainment.

The game follows the player's character as a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of using a traditional gun, players are equipped with a "Proton Pack", a laser beam-like weapon, and a ghost trap to fight and capture ghosts. The game's plot is set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York City.

Many of the principal cast members from the films were involved in the game's production. Each of the actors who portrayed the Ghostbusters in the films (Dan Aykroyd, Harold Ramis, Bill Murray, and Ernie Hudson) lent their voices and likenesses to the in-game characters. Aykroyd and Ramis, who wrote the films, also aided in script doctoring for the game. Other film cast members such as William Atherton, Brian Doyle-Murray, and Annie Potts lent their voices and likenesses to the game's characters as well. Max von Sydow also reprised the voice of Vigo the Carpathian. Ghostbusters: The Video Game also contains the soundtrack from the original Ghostbusters film along with various characters, locations, and props featured in the films. Ghostbusters creator Dan Aykroyd has said, "This is essentially the third movie." The game received generally favorable reviews from critics and has sold more than one million copies.
The game is a third-person shooter, placing players in the role of an original character simply known as "the Rookie" (also called "Rook", "Newbie", "Cadet", "New Guy", and similar names by the Ghostbusters), a new recruit to the Ghostbusters team. Players control Rookie's movements as he explores the environments of each level, seeking out paranormal activities and ghosts, either alone or with up to all four of the other Ghostbusters. Players can switch to a first-person perspective by equipping the Rookie with the PKE Meter and goggles. In this mode, paranormal items are highlighted and the PKE Meter will help direct players to ghosts or haunted artifacts. Players can scan these elements to gain more information about them and receive a monetary reward. Weapons cannot be used in this mode.

Outside of the first-person view, players can aim and fire the Proton Stream to weaken ghosts so they can be captured in a ghost trap. However, continuous use of the pack will cause it to overheat. The pack can be manually vented to cool it down and keep it from shorting out and reseting. While the pack is overheated or being vented, players will momentarily be unable to use the pack's weapons. Once a ghost is weak enough, players can switch to the Capture Stream to maneuver the ghost into a ghost trap. With a ghost in the Capture Stream, players can also execute a "slam" attack to force it against a hard surface, weakening it further and making it easier to trap the ghost. The Capture stream can also be used to move objects in the environment.

The single player campaign for the Xbox 360, Windows and PlayStation 3 versions are the same. The Wii/PS2 version has a significantly different campaign although the stories are mostly the same. Over the course of the game, the Proton Pack is upgraded to include an additional firing mode other than the Proton Stream, such as the Shock Blast, Slime Blower (positively charged) and a Meson Collider, each with an alternate firing mode (a Boson Dart, Stasis Stream, Slime Tether and Overload Pulse). By capturing ghosts, as well as identifying cursed artifacts and new species of ghosts using the PKE Meter, players earn in-game money to spend on upgrades to proton pack modes and ghost traps. The game also tallies monetary destruction caused by the player, with Xbox 360 Achievements and PlayStation 3 Trophies awarded for either minimizing damage done, or for causing a high amount of damage.

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