Timothy Rapp - Content Production for Video Games - Episode 30

1,129 views · Published 30 September 2017 · 3:06:55 · Indexed 22 September 2026

Channel: Maxon ZBrush · 2017 · Gaming

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Timothy shows how he uses ZBrush 4R8 to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.


Highlights from this broadcast:
- Hard surface character blackout
- Mixing DynaMesh Clay with ZModeler base geometry
- Chatting about game art workflows


Tim's playlist and monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/



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