PvP Zombies on Chernobyl: Luetin09's Groundwar

1,615 views · Published 9 September 2016 · 1:27:33 · Indexed 20 September 2026

Channel: Liru the Lance Corporal · 2016 · Gaming

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Well, Luetin wanted to do something with a buggy zombie mod and a buggy map with a buggy mission idea...the results? He kinda pissed off the elite of his player base again...

The mission was simple: 2 teams fighting for resources in the town of Chernobyl with the end goal of rescuing a scientist and bringing them to the end goal. It's actually a pretty good PvP concept...but the results...

My team's scientist was Ai controlled...and instead of getting into the freaking car he instead ran into the zombies...and was promptly struck down in one hit because the zombies damage was adjusted to kill you in 2 hits. So we defaulted to hunting down the other team to make sure that, when they got their scientist, we could snipe him then drive off to our end point. We were told by Luetin that we were allowed to do this.

Then Luetin crashed and we had to hold or positions, but that's IMPOSSIBLE when you have zombies all over the map roaming around, so Luetin ended up scrubbing the op even though everyone was enjoying it because f*** you.

He even had the gal to say in the debrief that we should not have been kiting the zombies and should have engaged them, even though we were only given 2 mags and they could 1 or 2 hit us. he also said that we could lose the zombies if we ran far enough. This is true, but only for the slow zombies. Stamina was on and if you were being followed by a medium of fast zombie in this CQB environment, there was no way you'd be able to lose them.

ON TOP OF THIS in lutein's stream he would actually select zombies and right click on players, so no matter what the zombies would always follow. 

Come on...

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