Child of Light Review

78 views · Published 8 May 2014 · 4:23 · Indexed 25 October 2026

Channel: Trophygamers · 2014 · Gaming

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Child of Light Review

Hello welcome to the review of Child of Light by Trophygamers

Child of light is game made by Ubisoft for the PC,  PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One and was released on the 30th of april 2014. The game is a fantasticly produced fairytale which you will surely absord in your hearts. The typical rpg gameplay and the puzzles absolutly make the long production process worthwhile. However the game could have had a little more dept. What remains is a title which we can recommend to everyone; it's exactly what we imagined when we saw the first images of the game.

Child of light brings you a fairytale where you play as princess aurora who wakes up in a fantasy world called Lemuria. In this game the studio which we normally know from top titles such as farcry and assassins creed where they gave a small percent of the employees the chance to make something completely different. The game feels like a very succesfull indie project which takes creativity to the next level, while marketing is allmost forgotten completely.

From the beginning till the end of the game its really difficult to find any faults in the game, in case of performance that is. The fairytale world which is called Lemuria comes to life as a perfect 2 dimensional world. Every screen we ran, float of fly through seems like to come directly out of a fairytale and the soundtrack is truly of the same quality and fits perfectly with everything you get to see on your screen.

The game is filled with icy caves, enchanted forrests, gigantic titans which move slowly through the background, a village which is build on the back of a giant. These are things we know from stories and not from games. The storyline isnt perfect in the end but it does set the exact good mood. It isnt all about gameplay in this game but more about the experience, it tries to give you a certain feeling which is constantly noticible when playing.  

At any given time you can have 2 characters on the battlefield. Then on the bottom of the screen you can see a timeline where it is indicated which character is going to make a move next. The last piece of the timeline in red color is reserverd for characters which allready have chosen their attacks but need to wait for it to be executed. If you attack enemies while they are in this "waiting"zone, you will hit them backwards on the timeline so their attack will be delayed, this can of course also happen to your own characters. This brings some amount of strategy to the game since everyone moves at at different pace on the timeline.

The lack of true dept fits a game which chooses performance above content. The puzzles in the world never really get very complicated or large, the few sidequests that can be found are not that big of a deal and you will rarely find any NPCs in the game. Normally all of these things would really be an enormous negative side for the end product, but that doesn't mean its the same for child of light. Of course we would have liked to see a longer game, but what remains is a perfectly balanced story which feels very intimate all the time. What Ubisoft did with child of light is something we rarely see in todays gaming scene. This game can really capture the heart of old school gamers en we could allmost never see any major flaws in the characters and setting. If you ask our honest opinion, we'd say that we're allways going to be waiting for games like this.

Pros :
Incredible production filled with unique characters, turn based fighting with a unique and fun twist.

Cons : Puzzles which are too easy, minimal interaction with NPC's and a fighting system which could have been a bit more detailed.

Trophygamers gives Child of Light a rating of 8,5 out of 10

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