FIFA 16 Pokemon Career Mode - Monster Safari Zone Transfer! EP 14 (Transfer Window)

1,126 views · Published 23 November 2015 · 19:47 · Indexed 20 September 2026

Channel: The Fat Asian · 2015 · Gaming

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We are in the January Transfer Window which means we will be bringing the Top 6 players as voted on by you weirdos :). And from here on out, every Transfer Window will have a different set of rules called the Safari Zone! Those rules are down below. We have some good news and some horrible news about the AS Roma game. And boy oh boy do we pull some monsters in this episode, but will they stay captured? 

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The Rules to the Safari Zone: 

1. The number of pulls is determined by number of goals I score. Win, draw, lose doesn't matter. Once the result is final, I choose either "bait" or "rock".

2. Bait: I pull as many times as I scored goals in the previous game. Out of the players pull, I get to select one at a 100% capture rate, but I have to wait until the next window to capture them. 

3. Rock:  I pull as many times as I scored goals in the previous game. But every player I pull is a 50% coin flip to capture. If I hit, I get to transfer in the player right away. This would allow to capture multiple players from one game. But if I "miss" on the coin flip, the player is lost and not even added to the shortlist. 

The Rules to the Pokemon Career Mode: 

1. Every team we face counts as a "random encounter". If we beat that team, we are able to capture a random player off their roster. By "capture" I mean add them to the shortlist and transfer them in when possible. This is the only way we are allowed to transfer players into the club.  The number of goals we score will be the number of pulls we get. But we can only keep one of those pulls decided by fan voting. 

2. If the match ends in a draw, we are still able to pull a player from their roster, but it must be from their bench and it's only a 50% catch rate. Which means we need to flip a coin to see if the capture was successful.

3 If I lose a match, it will cause a player on our team to "faint" and be unavailable in the next  2 matches. We choose the player by who had highest player rating in the last match. The number of goals we lose by, will be the number of players who faint.

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