Episode 18.1 - Reconstructing Cave Story: Creating Units
810 views · Published 11 January 2014 · 16:43 · Indexed 30 September 2026
Channel: Christopher Hebert · 2014 · Education
In this episode we create units (pixels/ms/etc) to replace our primitives (int/float/etc) to ease our task of preserving precision, and help us have a better picture of what is going on in our code. Sorry if this episode is a bit long-winded. I don't encounter people labeling units very often in games, so I spent extra time explaining my solution. ================================================= Playlist: https://www.youtube.com/playlist?list=PL006xsVEsbKjSKBmLu1clo85yLrwjY67X Content (.bmp files and such): https://github.com/chebert/cavestory-content/archive/master.zip Cave Story (freeware version) download page: http://www.cavestory.org/downloads_game.php