RTS mechanics devlog - Unity3D Episode 11
329 views · Published 10 June 2016 · 2:03 · Indexed 17 October 2026
Channel: KaletheQuick · 2016 · Gaming
In just a short while I was able to add in resource tracking (which works per player, but there is only one player at the moment), unit building after orders were given, checking for resources to build the unit. Pretty cool. Next time will probably be one of these: -UI 'toast' system, popup messages in the middle of the screen. Notes -Placing and building buildings -Harvesting resources from that node I spent forever making -Revamp unit control system and order system. So many roads to progress are open, and all must be taken!