Injustice: Gods Among Us [Story Mode] | Part 3 | Time to Kick My Ass

1,316 views · Published 21 April 2013 · 12:13 · Indexed 29 October 2026

Channel: Retromation · 2013 · Gaming

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The gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. Each match consists of one round; however, each player has two health bars. The game uses a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button that activates a unique ability or attack designed to showcase each character. For instance, Superman's trait provides a temporary stat boost, while Batman's trait summons a swarm of robotic bats. Ed Boon, the creative director of NetherRealm Studios, stated that characters roughly fall into two categories: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win

After the Joker destroys Metropolis and tricks Superman into killing Lois Lane and their unborn child by making him believe he is fighting Doomsday (Lois's death setting off a nuclear bomb that the Joker had linked to her heartbeat), Superman murders the Joker in front of Batman in a fit of rage and establishes a new world order. A battle ensues between the forces of Superman's Regime and those allied with Batman's Insurgency. The Insurgency discovers an alternate universe where the Joker's plan did not succeed and transport several of its super heroes to theirs in order to help them defeat the Regime.

Outro Music "Insert Coin" is from audiomicro.com

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