Halo 4 - I'm Semi-Good at Halo
725 views · Published 20 April 2013 · 7:40 · Indexed 2 October 2026
Channel: Grohlvana · 2013 · Gaming
Would you guys be interested in watching a series like this every Saturday? Please give me your opinions in the comments section below. Follow me on Twitter for leaks/news/other stuff: https://twitter.com/Grohlvana Like me on Facebook to help me grow: http://www.facebook.com/pages/Grohlvana/539163876103622 Want a YouTube partnership to grow your channel? Go here: http://awe.sm/dDmTH Royalty Free Music by http://www.audiomicro.com/royalty-fre... Sound Effects by http://www.audiomicro.com/sound-effects Thanks for watching. Halo 4 is a shooter game in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, abilities and vehicles. The player's head-up display (HUD) shows real-time information on the player character's armor system, such as shield status, information on current weapons and abilities, and waypoints for goals and objectives. The HUD also has a motion tracker that detects allies, enemies, and vehicles within a certain radius of the player.[4] The game sees the return of the alien Covenant as foes, and introduces a new type of enemy called the Prometheans, which are Forerunner constructs. There are three types of Prometheans: Knights serve as leaders of the group and are considered as the deadliest of the Promethean forces; Crawlers are a weaker class that often attack in packs; and Watchers offer support and have the ability to shield or revive Promethean allies.[5][6] Halo 4 features updated versions of many human and Covenant weaponry from previous Halo games, as well as introducing new weapons for the humans, Covenant and Prometheans.[5][6] The game also features reusable equipment, called armor abilities, introduced in Halo: Reach. New armor abilities are autosentry; hardlight shield, which activates a protective barrier similar to a riot shield; Promethean vision, which diminishes environment detail and shows hidden players as silhouettes; regeneration field, which heals all players in close proximity and can emit a short range kinetic blast; and thruster pack, which allows the player to launch themself several feet in a horizontal direction.[7] Returning abilities include active camouflage; jetpack; and hologram, which creates a facsimile of the player running towards a target point. Sprinting returns in Halo 4, however players can now use it independently of their armor ability.[8] New gameplay mechanics introduced to the series include throwing and catching, which has been implemented into the multiplayer game types: Oddball and Grifball.
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