ITB Realtime GLSL Afterburner/Exhaust Plume Shader

3,614 views · Published 24 March 2008 · 2:39 · Indexed 27 October 2026

Channel: Into The Black · 2008 · Film & Animation

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This shader is a GLSL approximation of the previous engine plume. This was coded and rendered realtime in RenderMonkey using OpenGL. Same fire texture from Genetica, but i've tinted it blue. Bloom is done by applying a gaussian blur to a 128x128 rendertarget.

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