ITB Realtime GLSL Afterburner/Exhaust Plume Shader
3,612 views · Published 24 March 2008 · 2:39 · Indexed 29 September 2026
Channel: Into The Black · 2008 · Film & Animation
This shader is a GLSL approximation of the previous engine plume. This was coded and rendered realtime in RenderMonkey using OpenGL. Same fire texture from Genetica, but i've tinted it blue. Bloom is done by applying a gaussian blur to a 128x128 rendertarget.