C# Mega Man Engine Charge and Pause Screen.avi
1,178 views · Published 27 March 2010 · 2:01 · Indexed 30 September 2026
Channel: Tesserex · 2010 · Gaming
Here's the next update to my engine! Unfortunately I haven't put this version up for download yet. I'm still working out the bugs with getting it to run on other systems, with 64 bit sound libraries and file paths and such. New things seen in this demo: * Mega Buster charging! This was mostly a change to the player.xml input file, with only slight modifications to the engine to support it (things like stopping sound effects mid-play). * Shots deflecting off enemies - this was a change made entirely with the game files. It required no engine modifications to support it. * Pause screen support - The pause screen automatically figures out what weapon to select when you press the arrow keys, based on the position of the weapons on the screen (which is completely configurable). There is also a very rudimentary font system to support drawing the weapon names, and which I'm sure will be used for other things later. (Pause screen borrowed from N64Mario)
More from this channel
-
2:15
Dave(Shiek) def. Dan(Marth) @ FD
-
3:41
Craig(Fox) def. Dan(Marth) @ Poke Stadium
-
3:20
Dan(Marth) def. Dave(Shiek) @ Battlefield
-
2:55
Dan(Marth) def. Craig(Fox) @ Yoshi's Story
-
3:41
Dave(Shiek) def. Craig(Fox) @ Final Destination
-
3:25
Craig(Fox) def. Dave(Shiek) @ Final Destination
-
3:02
Craig(Fox) def. Dan(Marth) @ Dream Land
-
2:45
Craig(Fox) def. Dave(Shiek) @ FoD