Warriors Orochi 4 - The Seven Wonders of the Otherworld (Hard) | Part 70

3,644 views · Published 13 November 2018 · 24:21 · Indexed 5 October 2026

Channel: Xaldin007 · 2018 · Gaming

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This is the last side story and last stage in the base WO4 game. I found it pretty amusing.

Bao Sanniang wants to check out the "Seven Wonders" and drags Masanori into it. So they head to Okehazama where conveniently all the wonders are located.

We have several points on the map to go to. As we progress, Masanori's health with decrease over time due to him being so scared it apparently physically hurts him. Luckily, as we complete objectives and defeat "ghosts" he will recover his HP. First up we encounter totally not Guo Huai, who somehow teleports all over the place, and then beat up the sickly dude. Next up is totally not Kanbei, who is really just minding his own business until we attack him.

Yoshitsugu and Pang Tong are next, who are specifically messing with Masanori for a laugh. Finally we'll reach the next "ghost" that is just going to town on the shamisen and being REALLY LOUD about it. Naturally it's Motochika, who even Sanniang mentions it was obvious. Also, I rather liked Bao Sanniang in this stage. She's a lot more fun to be around when she's not constantly talking about Guan Suo.

After that we have some more "Wonders" to investigate, now with Motochika helping us out. We'll run into Kojiro who is creepy by default so naturally we beat him up. Next is Jia Chong who is hanging out with a Cyclops. Finally, we encounter a MASSIVE ghost. Which reminds me...why the hell did Zuo Ci never use his massive Wraith!? He showed it off halfway through the game and then never uses it again. Surely we could have tossed that at Orochi X at some point and gotten some use out of it...

Anyways, this ghost summons several phantoms of all the enemies we fought in this stage. The ghost itself behaves like any other Wraith would, just seriously buffed up and in Hyper mode. This is easily the hardest part of the stage and thankfully the enemies won't focus on Masanori too much. Be especially careful of the DW characters and their musous, like Jia Chong. Once they're all defeat we'll have won the stage. If you noticed, Bao Sanniang actually vanishes the moment Masanori enters this area and the gates behind him locked...

Now, to continue where I was, I talked about the story and how broken the element system is in WO games. In WO4 it's especially bad for the DW characters. You can really tell this game was made by the SW team as the DW team was working on DW9 and/or All-Stars. The SW characters brought over all their mechanics into this game, whereas the DW characters are missing one of their ground musous, Storm Rush, and their Switch Attack. They receive absolutely nothing to make up for this. Due to SW mechanics, they trigger elements on nearly all of their attacks consistently, ESPECIALLY their Hyper Attacks, which is the main reason they can abuse elements so much. DW characters only have elemental activations they had in DW8. This is all because the SW characters were copy and pasted into a game made for them, whereas the DW characters were copy and pasted into a game meant for SW characters. If you don't use elements very much, you won't notice the DW characters falling behind so much, but if you do it's a glaring flaw.

In fact, this is the most annoying part of WO4 in general. Almost nothing feels like it was made FOR this game. Look at Warriors All-Stars, all the Warriors characters got new Charge attacks in that game and where made to fit into that game. WO4 literally copy and pasted characters with no alterations, except some minor ones for the WO characters who are still sporting outdated movesets.

Now let's talk about WO4's most apparent problem; the stages. First and foremost, there's just not enough. There's only a single brand new stage in the game and it's reused for every big dramatic fight in the game. ALL of the stages are reused. And sure, a lot of different things happen in the stages even if it's on the same map, but it's incredibly jarring. The people saying there's no alterations on the map are wrong, magical Anchors are slammed down all over the place and they all have SW/DW things mixed in with them. But there's no defending the sheer lack of stages.

Then there's other more minor things that really show the game was cutting corners. Weapons stop having unique skins once you reach 3 star weapons. Even the "Unique" Weapons are ironically not unique at all visually. Then there's the lack of cutscenes, which has been a trend in Koei games lately. Spirit of Sanada barely had cutscenes and so did All-Stars, hell, the only Koei game that's gotten an opening cutscene recently is DW9 and even then it was short and half-assed. This is a small issue, but the game doesn't accommodate for you playing characters already on the map. Normally they replace that character's spot with a generic, but here it just spawns two of you. It's irksome when past games never had this issue.

Now I'm sure you all think I hate WO4. I actually still like it. I'm out of space, so I'll continue in the next part.

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