RTS mechanics devlog - Unity3D Episode 7
164 views · Published 9 March 2016 · 0:48 · Indexed 17 October 2026
Channel: KaletheQuick · 2016 · Gaming
KOBOLDS My non human model forced me to use the legacy animation system. I'm not sure which is more lightweight, but I got it to work. Next I need to get them to stop standing inside of each other, and add some sounds. Once I finish that it's onto a dynamic resource system.