FFXII Ashe Solo Part 86 Ashe vs Undin Entite
1,897 views · Published 9 March 2009 · 0:51 · Indexed 11 October 2026
Channel: Scotty's HD Gaming Channel! · 2009 · Gaming
Ashe Solo FINAL FANTASY XII Ashe battles Undin Entite Final Fantasy XII Enemy Undin Entite Stats Level Evade % 45 2 HP MP 48042 999 Power Defense 66 48 Magic Power Magic Defense 33 52 Japanese 精霊ウンディーヌ Romaji Seirei Undīnu Location(s) Cerobi Steppe (North Liavell Hills, The Terraced Bank) Pharos at Ridorana First Ascent - Horizon's Cusp Second Ascent - The Bounds of Truth Bestiary Location The Pharos LP Awarded 7 Common Steal Water Crystal Uncommon Steal Feystone Rare Steal Undin Halcyon Common Poach N/A Rare Poach N/A High Drop Water Crystal Medium Drop Feystone Low Drop Undin Halcyon, Electrum Very Low Drop Ether Resistant to N/A Weak Against Fire Absorbs Water Immune to Earth, Wind, Thunder, Ice, Holy, Dark, Death, Petrify, Doom, Stop, Confuse, Sleep, Disease, Reverse, Slow, Disable, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle Attack(s) N/A Abilities Dispelga, Waterga, Reflect, Protect, Shell, Silencega, Sleepga, Fear Innate abilities Safety, Null Knockback, Resist Guns & Measures, Null VIT, Null Weather & Terrain Effects, Piercing Magic, Spellbreaker, Return Damage, Damage Resist, Half MP Cost If HP 50% - Spellspring, If HP 20% - Magic CT = 0 Additional Info Sage's Monograph Drop: Electrum (5%) Canopic Jar: High Arcana (15%) Page 1: Observations "The gods gave water to Man to purify and cleanse pollution, and they made the rains fall to purify and cleanse the land. The clean land gave rise to flowers and plants, nurturing Man. Yet Man continued to pollute himself and the land, trusting ever in the gods to cleanse what damage he had wrought, so the gods sent down a deluge until the land was sunk in deep waters. It is said this deluge gave rise to the undin entite." Page 2: The Entite Pact "The power of water is the power of benediction. Blessing to all it gives, yet it covers all, jealously wanting for itself. Wield the roaring flame, wither the water's lust until its desire is parched and dry. The water, once withered, will be reborn as tears, and when those tears flow, thence will you find the shining electrum." Battle Like the other Entites, its attacks consist of Silencega, Sleepga, and Fear, which reduces one character's MP. Its attack spell is Waterga. Also, like the other Entites, it is docile, but attacks when provoked or when Magic is used nearby. It should be avoided during the party's first visit to Cerobi Steppe during the wet season, as it is the most powerful Entite offensively.
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