3. (60 FPS Genesis) Agrabah Rooftops - Disney's Aladdin
450 views · Published 10 November 2014 · 7:49 · Indexed 29 October 2026
Channel: WhiteKhakis · 2014 · Gaming
Please pick the 720p60 or 1080p60 resolutions to play back in 60 frames per second. (Internet Explorer, surprisingly, appears to be the best browser for playback.) Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR47UDcWdMDXgvqP-qfj8FwON Hey, we're back in Agrabah! (Why didn't you make us get the scarab here first, Jafar? Isn't the Cave of Wonders in the desert, too? Oh, you wanted stage variety? Ok.) Anyway, this is like, a more complicated version of the first level. Fun stuff! Oh, and here's a PRO TIP!!!: Walk off a higher platform onto a flagpole while holding the jump button and you'll catapult yourself waaaay higher. Yeah, it's weirdly specific in execution like that. 1:42 - Super Secret Shop-Stop! Yeah, there are two bosses. Yeah, they are pushovers. Well, if you know what's up with the second one, anyway. (Pssst: APPLES) Also Abu's bonus stage is EXACTLY the same as the first one, so... woo~ It's worth mentioning that in this continuity Aladdin slays the thief that was in the opening of the movie rather than the Cave of Wonders judging him unworthy. (Yes. Swords solve everything!) ---- Hey, there! This is a new series I've been wanting to do for a looong time: Sega Genesis at 60 frames per second! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!) ----- Up next is Disney's Aladdin! This game was a big deal back in the day due to the "super realistic animations!!!". It is a pretty cool feat considering the hardware, and the fact that it was done by Disney animators, too (the animations). Also Aladdin has a sword. Also Abu. I guess this is to give him a more direct approach to his conflicts. He also can throw apples which are a totally OP range weapon. Seriously, you DON'T want to mess with these! Basically, Al is a walking fruitstand with blades that can totally wreck anyone's day! Not to mention there being a Genie on his side! An Aladdin without swords game (played) by a bestest buddy: https://www.youtube.com/playlist?list=PLCB50804D851F743D I'm playing on Normal difficulty to replicate what the game would... NORMALLY be like! Heh. Er, anyway, I think that all Hard does is give you one less life per continue and less starting apples. ---- Some additional notes for those technically inclined: This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here: http://retro-sanctuary.com/comparisons%20-%20differing.html Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video. There are a couple things to note about the quality of the video, however. Sega Genesis has a very dirty video signal that often "breaks" attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting. Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create progressive video. That is a significant amount of video processing to the image, so I want to note that here as well.
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