FFXII Ashe Solo Part 141 Ashe vs White Mousse
407 views · Published 13 April 2009 · 2:18 · Indexed 20 September 2026
Channel: Scotty's HD Gaming Channel! · 2009 · Gaming
Ashe Solo FINAL FANTASY XII Ashe battles White Mousse Final Fantasy XII Mark White Mousse Stats Level Evade % 15 0 HP MP 69469 999 Power Defense 60 35 Magic Power Magic Defense 25 18 Japanese ホワイトムース Romaji Howaito Mūsu Location(s) Garamsythe Waterway (West Sluice Control) Bestiary Location Marks LP Awarded 24 Common Steal Potion Uncommon Steal Echo Herbs Rare Steal Hi-Potion Common Poach None Rare Poach None High Drop None Medium Drop None Low Drop None Very Low Drop None Resistant to Lightning, Ice, Earth, Wind, Holy, Dark Weak Against Fire Absorbs Water Immune to Death, Petrify, Stop, Doom, Disease, Reverse, Slow, Disable, Immobilize, Silence, Poison, Oil, Sap, Lure, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle Attack(s) (5-hit max, may inflict Sleep), Slap Abilities Waterga, Slowga, Toxify, Flash Innate abilities Safety, Resist Guns & Measures, Null VIT, Adrenaline If HP 20% - Spellspring, Magic CT= 0 Additional Info Has 50% Shell Drops Broken Key. Hunt 06: Lost in the Pudding Petitioner: Sorbet, Moogling Operator Petitioner's Location: Rabanastre West Gate Saw bill posted for the hunting of a white mousse (Rank V). The petitioner is Sorbet at Westgate in Rabanastre. Hunt accepted. Sorbet explains that the white mousse ate a key he had been carrying. The white mousse is to be found near the West Sluice Control of the Garamsythe Waterway. White mousse defeated! Report to Sorbet at Westgate in Rabanastre. Hunt reported. Sorbet claims he can have the key you returned repaired... Though the key was repaired, Sorbet no longer had use of it and gave it to you. Bestiary Entry Genus: Rank V Mark Classification: Mutant Flan Rarely, during the little-understood process of Subdivision by which Flan multiply, a Flan of purest White is born, this being the White Mousse. Known for its Tendency to swallow prey Whole, its Digestion requiring no masticatory assistance. Posted as a Mark by a certain Moogling Moogle who lost an Article of some Value. Battle The White Mousse's attacks include a Waterga spell, which acts like the Water spell except that it is on par with the Level 3 elemental spells. It can also attack physically, and casts Flash to Blind and Slowga to Slow the entire party, respectively. A good strategy is to cast Blind and Berserk on it, which will inhibit its ability to attack with offensive magick, though its physical attacks will be stronger. Bear in mind that Berserk wears off over time. Fire elemental spells and summoning Belias also work well. To make it easier, however, is to wait until after you have defeated Judge Bergan and buy 3 Viking Coats. Equip these right before the battle, then use the common "tank" strategy and when he spams Waterga at critical HP, he will do nothing to you. With Viking Coats, this hunt is manageable at Lv. 29. Rewards: 2800 gil Yoichi's Bow The player will also receive a Broken Key after the battle, which can be given to Sorbet in order to obtain the Sluice Gate Key, which allows the player to manipulate water levels in the Garamsythe Waterway by opening and closing the sluice gates, which is required to battle and obtain the Esper Cúchulainn. An alternative method to defeating this monster is by using the Nihopalaoa accessory. Even at level 30 the chance of landing a successful spell against him is quite low. So by using Nihopalaoa + Eye Drops you are much more likely to blind him with the first attempt. Then simply get one of the other characters to use Bacchus's Wine to put him into berserk (once again the use of an item greatly decreases the odds of missing). Before engaging him be sure to get to the East Sluice Control and use the crystal there to save. If any of the other enemies get in the way, simply use Nihopalaoa + Phoenix Down to kill them instantly. A word of caution though. The water elemental is immune to instant death so the Nihopalaoa + Phoenix Down will not work. So ensure that you and the mark do not get too close to the elemental as it may become hostile toward your party and it will silence you if you cast any spells.
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