Week 02 Part 03: Dikembe Mutombo's 4½ Weeks to Save the World
749 views · Published 17 December 2012 · 0:56 · Indexed 23 September 2026
Channel: Powerhouse Animation Studios · 2012 · Gaming
Looks like we made it! It was a long shot, but somehow, some way, we were able to avert the mega crisis of a lifetime and continue on existing – and win a Clio and a Webby in the process. Much of the credit goes to Dikembe Mutombo for his tireless work over the last 4 1/2 weeks of 2012. And also you: player of games, waster-of-time, and procrastinator extraordinaire. You've done your civic duty. Thank you and Congratulations. Relive the experience of our award winning collaborative project through these marvelous cinematic installments. Projects that win the types of awards and accolades that this project won always begin with impossible goals. This interactive web campaign involved several teams: Driftlab, Adam Atomic, Powerhouse Animation and Wieden+Kennedy. We wanted to create a new game that used current events featured in cinemas, on a one week timeline. That’s right, we would get scripts on a Tuesday and through the teams’ hard work, a game would get released on the following Sunday. Millions would play and try to help save the world. This project was a blast, not only did we get to concept design and character design this 16-bit world, but we also did the voiceover work on the animated and interactive advertising campaign. Our own Jason Williams is Science the Bear. Have you seen the one where we got to animate DMX as a bear, doing Rudolph the Red Nosed Reindeer at a funeral? Yeah that happened. This project will go down in Powerhouse Animation history as one of the most successful, exhausting, fun and creative jobs we ever got to work on. You can check out more of our work at http://www.powerhouseanimation.com !