UDK Battle of Endor with Imperial Star Destroyer (Scaled to UDK's player model) Laggy record

3,074 views · Published 10 April 2011 · 6:33 · Indexed 25 October 2026

Channel: v8matey · 2011 · Gaming

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Imported an Imperial Star Destroyer into UDK from 3dsMax 2010. I used various models I found off the internet an pieced it together using all the best looking pieces, Modifying it as I went along, Endlessly welding vertex's and deleting unnecessary polygons to help optimize the model, an shadow issues.. Also did some UVW mapping allot of the geometry  to avoid texture stretching.. (Which can still be seen on certain walls)

The entire Star Destroyer is scaled correctly to UDK's player height size..
The planet and Death Star are textured spheres, Skydome is just a star field..
I did this as a test to see how big would a space game be if it were to have life size models of battle ships in them.. 

Eventually I will like to try out Apex destructible tech with the pieces of the Star Destroyer I have imported one by one.. So shooting the hull will have some effect with fracture effects, an floating particles..

I have been working on this for a long time before it got to this stage.. 

I am not selling this, nor am I making a Star Wars game for obvious copyright reasons... 
Everything is custom content except for the Epics cicada flying vessel.. =)
Which I'm replacing with a Tie Fighter since a Tie-Fighter lacks any type of animation..
For the Earth / Planet Material Shader I followed the tutorial by Javahawk which can be found on youtube..

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