Atari 2600 - Part 1: My 2600 and goodies!

3,741 views · Published 2 November 2017 · 8:12 · Indexed 20 September 2026

Channel: Ms Mad Lemon · 2017 · Science & Technology

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I gave into temptation and bought an Atari VCS 2600. For a while i've been wanting one of these simply due to it's wood finish and beauty, not to mention how iconic it is. I got some games with it as well as one from the Play Expo. now is the time to have a restoration on this beauty and do some modding on it. 



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More about the Atari VCS 2600 (Quoted from Wikipedia) 
"Ted Dabney and Nolan Bushnell developed the Atari gaming system in the 1970s. Originally operating under the name "Syzygy", Bushnell and Dabney changed the name of their company to "Atari" in 1972.[7] In 1973, Atari Inc. had purchased an engineering think tank called Cyan Engineering to research next-generation video game systems, and had been working on a prototype known as "Stella" (named after one of the engineers' bicycles) for some time. Unlike prior generations of machines that use custom logic to play a small number of games, its core is a complete CPU, the famous MOS Technology 6502 in a cost-reduced version known as the 6507. It was combined with a RAM-and-I/O chip, the MOS Technology 6532, and a display and sound chip known as the Television Interface Adaptor (TIA). The first two versions of the machine contained a fourth chip in the video circuitry, a standard CMOS 4050 buffer IC. Some later versions of the console eliminated the buffer chip.[citation needed]

Programs for small computers of the time were generally stored on cassette tapes, floppy disks, or paper tape. By the early 1970s, Hewlett-Packard manufactured desktop computers costing thousands of dollars, such as the HP 9830, which packaged Read Only Memory (ROM) into removable cartridges to add special programming features, and these were being considered for use in games. At first, the design was not going to be cartridge-based, but after seeing a "fake" cartridge system on another machine, they realized they could place the games on cartridges essentially for the price of the connector and packaging.

In 1976, Fairchild Semiconductor released their own CPU-based system, the Video Entertainment System. Stella was still not ready for production, but it was clear that it needed to be before there were a number of "me too" products filling up the market, which had happened after they released Pong. Atari Inc. didn't have the cash flow to complete the system quickly, given that sales of their Pong systems were cooling. Nolan Bushnell eventually turned to Warner Communications, and sold the company to them in 1976 for US$28 million on the promise that Stella would be produced as soon as possible.

Key to the eventual success of the machine was the hiring of Jay Miner, a chip designer who managed to squeeze an entire wire wrap of equipment making up the TIA into a single chip.[8] Once that was completed and debugged, the system was ready for shipping."

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