Wii U Call Of Duty Ghosts Patch Details

887 views · Published 14 November 2013 · 5:28 · Indexed 6 November 2026

Channel: DigdugDak908 · 2013 · Gaming

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A quick rundown video of what the patch notes are.  The patch fixes a lot of problems both big and small.  If you cant stand my voice I'll put the notes here in the description.

PATCH NOTES: 

Wii U Specific Features and Changes
 
Performance optimizations
Added Wii Remote 'ADS Camera Sensitivity' setting
Added Wii Remote gesture to 'Jump' setting
Added 'Disable Music' setting
Added popups for selecting where the Software Keyboard appears (GamePad/TV)
Improved support for long squad member names
Disabled Wii Remote Aim Assist in Public playlists due to an unfixed exploit reported by the community
 
Fixes
 
Fix for unresponsive/"hitching" menus
Fixed an issue where a party would be lost after backing out of a match
Fix for crashes reported when switching between Campaign and Multiplayer
Fixed issues that were causing occasional static and audio pops when using a headset
Fixed an audio issue that would sometimes cause gunfire sounds to not play
Fixed an issue where, after changing control settings on the primary display, the GamePad controls menu would open and close immediately
Fixed a freeze that could occur when powering down or using the Home button
Fixed an issue that prevented access to the Home menu after completing an online match
The loading bar will no longer appear to lose progress when nearly finished loading a map
Fixed an issue where ejecting the game disc could lead to a crash when the game resumed
Corrected button prompt for the Trinity Rocket streak reward
Fixed Wii Remote issue where the player would see the view pop to one area and then another when using a lower ads reach when going into ads while turning with a scope.
Fixed Wii Remote issue where enemy names display and reticle color change would only occur when the enemy was in the center of the view instead of using the reticle.
Fixed Wii Remote issue with the Helo Pilot streak where tracers and impact of shots were going slightly below the reticle.
Several fixes brought over from Infinity Ward

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