Battlefield hit registration fail

124 views · Published 4 July 2015 · 0:07 · Indexed 7 October 2026

Channel: airbomb34 · 2015 · Music

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This depicts exactly why Frostbite is such a terrible multiplayer FPS engine. Player clients aren't in sync depending on latency which allows  players with high latency 100+ pings to register hits on low latency players even if they aren't at that position any longer. Watch as I (30 ping) take cover, but the enemy (180+) ping is able to shoot at and register hits in a location where I'm not at on my client but am I his client.

FAIL DICE

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