Review Crew: SimCity (SNES)

663 views · Published 10 March 2013 · 2:04 · Indexed 27 October 2026

Channel: Defunct Games · 2013 · Gaming

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Last week, Electronic Arts released their brand new SimCity reboot and nothing terrible happened.  It was smooth sailing and everybody loves the game.  No wait ... that's not what happened.  It was total pandemonium as eager gamers were unable to connect to the servers for two days, rendering the game completely useless.  The reviews have been mixed ... even without the server issues.

But who cares about the new SimCity?  Let's take a trip back to 1991 and see what game critics thought of SimCity on the Super NES.

For the most part, everybody loved this 16-bit launch game.  GamePro gave it a perfect five out of five score, noting that there were over a thousand landforms and that it's so real, it's unreal.  Somehow I doubt Cliff Bleszinski agrees.

Over at Nintendo Power, SimCity managed to score nine out of ten.  As expected, the magazine gushes over the processing power of the Super NES.  At one point they go as far as to suggest that the super resolution makes the game look almost 3D.

Electronic Gaming Monthly seems to agree, with most of the editors giving the game nine out of ten.  Martin warns that the game may not be as intense as other Super NES games, but notes that the gameplay will keep you play for a long time.

The lone holdout is Steve, who gives the game a seven out of ten.  After comparing it to Tetris and calling the concept interesting a few times, Steve finally docks the game points for not being his cup of tea.  Of the magazines surveyed, this was the lowest score.

When we average all of the reviews together, we're left with an impressive 87%.  That's a strong showing for one of the only good SimCity console ports.  For more information about SimCity, check out Defunct Games dot com and don't forget to subscribe to this channel.

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