Jumping Improvement Suggestion for Starbound (and Terraria!)
706 views · Published 19 August 2013 · 0:41 · Indexed 21 October 2026
Channel: dgm's stuff · 2013 · Gaming
Allow the player to jump in the initial moments of his falling, in this example in the first 200ms of the fall, so that even if the player presses the jump button very late, he will not miss the jump. I think this simple method could cause less frustation on hard jumps. We could see Tiy missing many jumps on his latest streams. I hope you guys understand what I said. Thank you for watching. (this footage is of a game I'm making, called Bit Galaxy -- but the development is on hold at the moment)
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