[Commentated] Quadruple Pokemon Ruby/Sapphire RNG: Starter, Poochyena, Norman's Zigzagoon, & Ralts

1,793 views · Published 29 October 2016 · 7:16 · Indexed 1 November 2026

Channel: Collector Togami · 2016 · Gaming

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Stick around for a bonus at the end of the movie-- I show all four Pokemon in my party!

So, I finally managed to get this done. I got a mic for my job, and I updated my video editing program to handle dual audio .

I have been asked by several people to do this video, and I'm happy I did it. Please let me know in the comments which of my previous videos you want me to commentate next.

Future videos that I deem commentation-worthy will have both commentated and non-commentated uploads.

Last but not least, I will be making a personal life update video in the near future. There are a few things I wish to address that are not really related to RNG stuff, but that I feel have to be said.

TASVideos research:
http://tasvideos.org/GameResources/GBx/Pokemon/RNG.html

Below is the description of the original video, with a few edits.

It goes without saying, but this is obviously tool assisted, and not optimized for a speedrun, as seen by the numerous wild encounters.

In this video, I RNG three of the four "unobtainable" shinies of Ruby and Sapphire, plus my starter, in a single consecutive segment. To make this easier, I performed a TiD/SiD RNG in a separate segment, and then started the game at a specific date and time to obtain an optimal seed. This is not something you can do in Emerald, unless you go off your TiD's worth of seed.

Let's break this down part by part:

Shiny starter and Poochyena: 1/8192^2 chance
While this is 8192^2 at first glance, I worked around it by TASbotting an instance of both the starter and the Poochyena having the same shiny values, and then I TiD/SiD RNG'd relative to them. The chances of both sharing any possible shiny value is 1/8192.


Shiny Norman's Zigzagoon: another 1/8192 chance
As I mentioned in a previous video, the Zigzagoon is generated off Method 1 for your TiD and SiD shortly after you step out of the gym with Wally. Easy-- hit the next shiny frame for my TiD/SiD.

Shiny Wally's Ralts: A hassle, but boils down to 1/8192 again
Wally's TiD and SiD are generated a few frames before the Ralts itself, so I cannot simply RNG off my shiny value. I had my TAS bot perform the calculations. I found the next instance of the generated TiD/SiD and the PiD matching, and bam.

Cumulative chance of everything happening in any given single segment: 1/8192^4 = 1/4503599627370496

I have been asked by other RNGers why I wanted to do this. Why I'd want to RNG three unobtainable shinies. Why? For the glory of Satan, of course!

(And to prove this is possible) 
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