Skullgirls: 3-Meter Filia Combo

353 views · Published 15 February 2013 · 0:21 · Indexed 1 October 2026

Channel: Carls493 · 2013 · Gaming

Watch on YouTube

This combo for Filia will use 3 meters. Preferably use it if she's the last or only character in your team and you need to get yourself out of a pinch.

Once you launch the opponent with s.HP, use Filia's j.LP to lead into more easier-landing hits for her first j.MP. It doesn't seem to work as good if you use the j.MP first.

This combo is random with its total number of hits, as a small change in the timing of an attack within this combo can affect the number. It's still likely to take away nearly half of a character's entire health.

In fighting game lingo, as it is shown, this should be: 
s.LP, s.LP, c.LK, s.MP, c.MK, s.HP, j.LP, j.MP, j.MK, f, f, j.MP, qcb+K, qcb+DK, c.HK, qcb+K, qcb+DK, dpm+DP.

With that said, I'm not too good at this game, but I'm trying to improve little-by-little because I enjoy it anyway for a few reasons.

--------------

On a technical viewpoint, Filia's my favorite character in this game because she's the closest thing this game has to a Ryu, or at least one of his Shotoclones, even though she's not a perfect one. I, for one, like to use Ryu in almost every game he appears in, so Filia pretty much covers that for me.

On a more personal viewpoint, I also like Filia because of her cute voice & personality and how much of an awesome contrast it is to Samson's manly voice & jackass attitude, who I also like with the potential jokes I can see circling around both of them.

A dynamic like this doesn't show up too much in a fighting game, nor does it have such an unusual-but-amusing contrast, does it?

More from this channel