CC57 arbitrary code execution (run scripts continuously) (Pokémon Red and Blue)
2,208 views · Published 26 December 2018 · 8:44 · Indexed 5 October 2026
Channel: Evie (ChickasaurusGL) 🌺 · 2018 · Gaming
More information in the description below: You will need to set up 4F, 8F, -g m, etc. to item 3 with the following assembly code represented by items: ld a,dd ld (cc57),a ld a,c9 ld (d5d5),a ld bc, 0006 (or modify if your code is more than/less than six bytes long) ld hl, d339 ld de, d5d5 call 00b5 ret @d339 (item 14 quantity): Your code you want to run continuously here In short, set up the arbitrary code execution method to item 3, with the following items: i3 Lemonade x221 i4 TM34 x87 i5 TM04 x62 i6 TM01 x4 i7 TM13 x213 i8 Master Ball x6 (or modify quantity if your code is more than or less than 6 bytes long) i9 j. (item 0x00) x33 i10 Max Repel x211 i11 Max Potion x213 i12 TM13 x205 i13 'blank' (item 0xB5) x0 i14 TM01 x(will vary based on code, use 00 if in doubt) Then, place the code you want to run continuously at item 14. In this video, we use a code that causes a perpetual bounce effect, allowing us to bypass NPC scripted movement and jump through walls. Example item 14 script: 'Bounce forever' Source code: ld a,FE ld (d736),a ret Actual items: i14 TM01 x62 i15 TM54 x254 i16 Max Revive x215 i17 TM01 x any CC57 arbitrary code execution unfortunately disables encounters and cannot be used in a battle. It persists even after changing maps. You can disable it by saving and resetting the game. Here is another example; it runs the more traditional walk through walls, but beware you may not be able to exit buildings without changing D367 (Fly/Dig/Escape Rope/Teleport(?) permissions) due to stepping out of bounds: ld a,01 ld (cd38),a ret ; i14: TM01 x1 i15 TM34 x56 i16 TM05 x201
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