Devil May Cry: Mission 16 (New Game+ Run, Hard)

659 views · Published 18 October 2012 · 13:25 · Indexed 14 November 2026

Channel: Carls493 · 2012 · Gaming

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Mission 16: Nightmare of Darkness
"Unravel the mystery of the "Staff of Hermes.

Based on what happened in Mission 15, Dante has now incurred the wrath of Mundus, and things now start to get worse as Dante gets closer to finding him and the passageway to the Underworld.

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Now it's time to make a course back to the castle of Mallet Island like where you were in several mission ago. Use the Wheel of Destiny to lower the bridge you went by to get back into the castle.

Reach the main hall and strike at the glowing shield until it's full. This will some a Plasma enemy to fight you, either as a humanoid or a bat. Just defeat it quickly, as might split into three, and you may have to fight more of them on your way back to the Cathedral.

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The Cathedral now has a weird, evil puddle in it, along with some evil holes. Check out the puddle, and it will unleash and underworldly goo monster known as Nightmare. This is what the Nightmare-Beta weapon is based on.

To defeat it, strike one of the shields surrounding the area until it's full. It will release light into the area for a few seconds and reveal Nightmare's solid form. While it's like this, at times, it will release its core for you to damage and finally hurt the beast.

Sometimes, either before or after it gets dark again, Nightmare will hide its core. As goo, it may grab Dante and literally drag him into Hell, or the Underworld as it can also be called.

It is here that you get to fight Phantom yet again after dealing with a bunch of Sargasso skulls, despite, or maybe because Phantom's supposed to be dead at this point. He's much weaker and more fragile though, and beating him will not only give you a bunch of Red Orbs, but, when you return back into the Cathedral, deal heavy damage to Nightmare.

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Eventually, after you beat Nightmare, go back outside to the same bridge that was destroyed in Mission 3. Carefully make your way across and go to the snake/staff helix so Dante can use the Staff of Hermes on it. This creates two paintings that are actually portals to other parts of the castle.

You can go to the red portal on the right to find some items in the bedroom, but going into the blue portal on the left to beat this mission.

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